Bug fixes and updates


So I've been chugging away at bug fixes and polishing Ghostly Labyrinth 2. I'll admit, I've been pushing out and publishing content probably too soon, but I'm still committed to fixing and improving what I have. Some of the builds I've noticed are completely broken (sorry about that), but I'm getting there. Hopefully these latest ones won't softlock your progression.

Also, a major update to the game is that I've taken away the compass! Sadly, this mechanic was pretty frustrating in it's first implementation, leading to you reading the same prompt over and over and over. So, I've changed it and now you can press Select and get a prompt at intersections so that you stay on the critical path to the end. I'll likely add more instances of dialogs that'll display in most parts of the maps, but that's a lot of tedious updates that I don't want to do right now.

Also, lastly, I know that I announced a launch date of July 1st, but that will likely be pushed back. I'm looking more at August right now, to implement all of the polish I need to do. And to line up with another big announcement, that I can't discuss right now.

Files

0.4.5.zip Play in browser
May 26, 2021
GL2 0.4.5.gb 4 MB
May 26, 2021

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