A downloadable asset pack

Download NowName your own price

A small tileset for creating a cave-based platformer, featured in two games I've developed (Ghostly Labyrinth & Ghostly Labyrinth 2). Features five different rock types (including sedimentary, igneous, and volcanic), with some decorative tiles as well. Works with GB Studio. 

16x16 pixel tiles.


Public domain. Free to use in any work, private or commercial, but attribution suggested.


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorjaredchansen
Tags2D, 8-Bit, Game Boy, gameboy-color, gb-studio, Pixel Art

Download

Download NowName your own price

Click download now to get access to the following files:

Complete tileset.png 17 kB

Development log

Comments

Log in with itch.io to leave a comment.

I am trying to assemble a collection of free Gameboy assets, targeted at new developers. If I give you credit, Would it be okay if include this?

Yeah absolutely!

Hey I used this for my game for the brackeys game jam and got 13th! Thank you for letting people use it for free!

I think the tileset is missing some blocks? and it also had some empty places in it.

(+2)

I'm still not sure what I want to do for the back wall, I have two options I've included, but I think I want to refine my ideas a little more.

The backwall with lots of texture reminds me of tree bark, just an observation. I do feel like the textured wall runs the risk of conflicting visually with actors (player/foes/items) by creating a lot of visual noise.

If you use something more akin to the plainer backwall, then you could add occasional terrain backwall. Maybe a large crack, tunnel entrance, cave painting, under emphasized rock in the wall, etc. I think this could help a cave environment be more memorable and navigable. 

I think having a shadow tile on top and to the right of everything would help give it some more depth